Made for Global Game Jam 2020!

We tried using Unity first, but after running into Linux compatibility issues, we switched to Godot, got frustrated with a poorly-documented starter project someone made, and switched to GB Studio. While GB Studio wasn't built with anything more than walking and interacting with NPCs in mind, we managed to hack together a rudimentary JRPG battle system using its visual scripting. However, after the second night, we switched back to Godot, using the assets we made for GB Studio. Unfortunately, we weren't able to finish in time, or include any story, but it was overall a good experience!

Try the Godot version here: 

https://animerrill.itch.io/re-pear-godot

Lore™: 

https://docs.google.com/document/d/1szMSt7d2iQhWbtdAjijzI5YyB-FkNz-mK1zhvdSNDgk/...

Credits:

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7th pear game we played. Same type as the 6th, except slightly more functional, in different ways. Cat is death.

Furever cat was terrifying.